Full package release notes available Fixed a reordering of Sorting Layers List issue in the Tag Manager. Full package release notes available Updated the Timeline package version to 1.6.3. Package: Update the Postprocessing v2 package to 3.2.0. XR SDK: Scene View doesn't render when opening new AR or VR Template project or pressing "Show Tutorials" ( 1362435) Windows: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver ( 1325310) Vulkan: The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System ( 1379541) Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) ShaderGraph: Some lit Shaders are having huge count of variants which leads to project build prevention ( 1378545) Serialization: Editor crashes when "IP Address" in Project Settings is empty ( 1373314) Scripting: An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles ( 1383700) Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name ( 1345099) Scene/Game View: Camera resolution is set to default when opening the Editor ( 1378321) Scene Management: Instantiated FBX through code throws error after leaving Play Mode ( 1363573) Scene Management: Editor crashes when simultaneously editing multiple GameObjects ( 1383949) Scene Management: Crash when calling hideFlags after removing missing nested prefab ( 1381563) ![]() Scene Management: Crash on UndoManager::CheckConsistencyOfAffectedTransforms after undoing script instantiated Prefabs ( 1382649) ![]() Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI ( 1356714) Progressive Lightmapper: Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU ( 1379762) Progressive Lightmapper: Unity 2021.2 crashes on some Windows7 PCs when tbb12.dll gets loaded ( 1361676) Progressive Lightmapper: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings ( 1374768) ![]() Metal: GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor ( 1379817) Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters ( 1377915) Linux: Linux Editor crashes at "CompareObjectUndo" when rapidly selecting and deselecting vertices in UModeler ( 1383598) Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) ( 1375312) Linux: Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt ( 1374087) Linux: Player settings and other options are locked after script compilation ( 1380015) Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features ( 1365369) IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen ( 1371078) HD RP: Adding URP to the project causes reimports of many assets and goes into infinite import loops ( 1374611) ( 1347186)Īsset Importers: Editor hangs on exit when importing Maya files and exiting the Editor ( 1378586)īuild Pipeline: Windows build fails when using Deltatre Magma Engine ( 1382217)ĭirectX12: Objects are not lighted in Game view when using SEGI system with Graphics API for Windows set to Direct3D12 ( 1375746) AI: NavMesh Agent can not pass through passable area between carving NavMesh Obstacles ( 1346325)Īndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.
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